My research focus

User experience and user-centred design are at the core of my expertise. In my previous academic studies, I worked on the effects of personal health technologies (e.g personal informatics and self-tracking tools) on behavior. I explore how interaction design practices could create socially acceptable health behavior tools and (can) change health behavior. Currently, I am interested in the roles of (data) interaction design in self-tracking of physical activity and sports. My work combines physiology and psychology with interaction design in understanding and designing meaningful (data) interactions for engagement in physical activity and sports. Recently, I aim to answer the following research questions:

My research experience

Academic Research Projects

Designing for People with Dementia

This project aimed to help people with dementia engage in social contexts to improve psychosocial wellbeing. I worked in design and evaluation phases of the project.
Project Funded by EU-RISE (2018-2020)

Understanding the Impact of “Path to Sustained Usage” Model in Design Process

This project aimed at transforming the “path to sustained usage” model into a tool that would be used in the idea generation phase of the design process.
Project Funded by TUBITAK-1002 Scheme (2016-2017)

Development of Outdoor Exercise Park Equipment in Relation to Users’ Needs and Expectations

This research aims at exploring the usage patterns and problems of outdoor exercise park equipment, designing new equipment, developing and testing the software platform to work with this equipment.
Project Funded by TUBITAK-1001 Scheme (2015-2019)

Understanding Engaging Experience of Personal Informatics Systems

I conducted a long-term project in which I explored the engaging experience of personal informatics systems. With this project, I finished my PhD.
Individual Funding by Fulbright (2011-2012)

Collaborations

User Experience Research of Food Nutrition Planning

EatMyRide provides personalized nutrition plans to cyclists, based on their fitness levels and abilities. In this collaboration, we work on cylists' nutrition planning practices through EatMyRide app.
EatMyRide (Ongoing)

Design and User Experience of a Companion Robot

This collaboration aimed at designing and producing SciRobot, which is ambitious about designing a social and interactive robot for dementia patients.
SciRobot (2015)

Industry-Funded Research Projects

User Experience and Perceptions of Consumer Goods

I worked as a design researcher in various UTEST-based lab and field research projects, in which we explored the product qualities that affect technology acceptance and behaviour change in smart consumer goods (e.g. dishwasher, washing machine, TV)
Multiple Research projects funded by Arçelik Inc. (2008-2014)

User Preferences in Health Simulation Systems

This research, carried out by UTEST, aimed at understanding the preferences of medical doctors and interns in using medical simulation technology. We developed design guidelines for the further development of the system.
Research funded by Oruba Technology (2011-2012)

Design Guidelines for Graphical User Interface Design for Smart Defence Systems

This research, carried out by UTEST, aimed at developing an interactive database for a military company. In this project, we develop Graphical User Interface design guidelines for the smart defence systems.
Research funded by Aselsan Inc. (2013-2014)